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Fake News Papers Fake News Videos. A Few Abbreviations. Mario Kart DS - Super Mario Wiki, the Mario encyclopedia. Mario Kart DSDeveloper(s)Nintendo EADPublisher(s)Nintendo. Platform(s)Nintendo DS, Virtual Console (Wii U). Release date. Nintendo DS: November 1. November 1. 7, 2. I decided to leave my old. November 2. 5, 2. December 8, 2. 00. April 5, 2. 00. 7 Virtual Console (Wii U): April 1, 2. April 2, 2. 01. 5 April 2. May 2. 5, 2. 01. 6 Genre. Racing. Rating(s)Mode(s)Single player. Multiplayer: 2- 8 players LAN, 2- 4 Wi- Fi Connection. Media. Wii U: Digital download. Nintendo DS: Cartridge. Input. Wii U: Nintendo DS: Mario Kart DS is a Nintendo DS game developed and published by Nintendo. It is the fifth installment of the Mario Kart series and the second game for a handheld console. It is the first Mario Kart title to include various standard features of future installments, such as the concept of Retro Cups, online play, and single- player Battle Mode, as well as the revamped driving mechanics that become standard for subsequent installments. It also includes unique modes and features, such as a mission mode and the ability to create custom icons for karts. It also features a map that displays the objects and characters present throughout the courses, making use of the DS's bottom screen. This is the first and only mainstream Mario Kart game to be released first in North America. However, the Virtual Console version of the game is only playable in single player mode. Only eight can be chosen at the beginning, but the player can win gold trophies in the Grand Prix mode to unlock the other four drivers. The eight starting characters, Mario, Luigi, Peach, Yoshi, Toad, Donkey Kong, Wario and Bowser were taken from Mario Kart 6. Mario Kart: Super Circuit, while two playable characters, Daisy and Waluigi, return from Mario Kart: Double Dash!!, and two playable characters, Dry Bones and R. O. B., make their first Mario Kart playable appearance. However, the game also includes sixteen courses that appeared in former Mario Kart games, each of which had an acronym which referred to the game console where debuted. The Super Mario Kart tracks were represented by the acronym SNES; the Mario Kart 6. N6. 4; the Mario Kart: Super Circuit tracks by GBA, and the Mario Kart: Double Dash!! There are a total of thirty- two courses in eight cups. In addition, four new battle courses appeared, while N6. Block Fort and GCN Pipe Plaza appeared in this game as Retro Battle Courses. The game takes the point system of Mario Kart: Double Dash!! Also, a rating of how well a player performed is shown after the trophy presentation: . An overall . The item rating of a kart determines how many mushrooms a player can have when the race starts. Vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as a Ghost, the Staff Ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no Ghost. The game is also able to download records from other players and let the player race against their Ghosts. They earn an extra 1. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only uses one game card but is limited. The essential requirement is that everyone has a game card. In single- player mode, the player can choose the engine class, the CPU's difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - never- ending races; number of wins, which only the first racer earns points, or the number of races raced (going up to thirty- two functions similarly to the All- Cup Tour from Mario Kart: Double Dash!); and team race mode. Here, the tracks are limited, the disabilities for the Wi- Fi connection apply, and everyone must play as a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no disabilities. Battle Mode is also available. It is the same as the battle modes in Mario Kart: Double Dash!!, but Shine Thief is changed into Shine Runners. The rules are different for this mode, in which players gather the most Shine Sprites on a course. The stages are the following. In single player mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character you chose). Additionally, other players can join a battle locally. However, Battle Mode is unavailable on the wireless connection. Like in versus, battles can also be played in teams. Additionally, its retro battle courses do not have the same music as in their original appearances. Instead, they have the same music used for nitro battle courses. From previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon, though they can get more by blowing up their balloons using the microphone feature on the DS, or just holding the button. Each player has four balloons in stock (five in total) and racers can hold up to three balloons in battle. On the other hand, the less balloons a player has, the more powerful items will obtain from the Item Boxes. Racers may also take possession of a balloon from their opponents if the thief has used a mushroom and made contact to the opponent's kart. If the player loses all their balloons they are eliminated. If all your inflated balloons burst, you lose! Blow into the mic or press to inflate your balloons! Shine Runners. Adopted from the Mario Kart: Double Dash!! Shine Sprites are scattered onto the course at the beginning. Players need to capture the Shine Sprites, and to avoid being hit, as it causes a player to lose one sprite. The sprite then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to zero. Anyone with or tied with the lowest Shine total when the clock hits zero is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left (there are nine sprites to avoid a tie, but it is possible to have two players with four sprites trying to get that last one on the course when time expires or have three players with three sprites each. In this case, no one is eliminated and the clock resets as usual. The less sprites a player has, the better an item is obtained (Spiny Shells and Bullet Bills remain out). Shine Runners is almost the same as Coin Runners in Mario Kart Wii and Mario Kart 7, but instead of Shine Sprites, they use coins. Steal opponents' Shines to add to your total. Those with less Shines get booted over time. Missions. Missions mode is a new single- player mode for Mario Kart DS which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight . Almost always the ranks depend on how much time is left or taken. There are varying mission types. There are some one- time isolated missions that are self- explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). None of the unlockable characters are playable, and Bowser and Donkey Kong do not fight a boss. Sometimes mushrooms are laid across the track to help the player to complete the mission. When at least a * ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. Boss battles are unique. They have their own battlefields and different strategies are used to beat them. When the boss battles of Level 6 and 7 are completed, the first version of the staff credits will roll. All of the bosses come from Super Mario 6. DS. If you get squished by a Thwomp, you fail! GBA Bowser Castle 2. Bowser. 4- 6. Break all 1. Fake Items! 1: 1. N6. 4 Choco Mountain. DK. 4- 7. Drive through all 1. Waluigi Pinball. Toad. Perform 9 power- slide turbo boosts in 1 lap! GBA Luigi Circuit. Luigi. Boss. Collect 5. King Boo! 5: 0. 0Lava Arena*Peach. Reach the finish before the stray Chain Chomp! Peach Gardens. Peach. Drive backward and collect 1. If you hit a snowman, you fail! N6. 4 Frappe Snowland. DK. 5- 3. Destroy all 5 item boxes! SNES Koopa Beach 2. Toad. 5- 4. Drive through all 1. GBA Bowser Castle 2. Bowser. 5- 5. Complete 1 lap in the opposite direction within the time limit! GCN Mushroom Bridge. Mario. 5- 6. Collect all 1. Tart Top. Yoshi. 5- 7. Drive through all 8 numbered gates in order! DK Pass**Toad. 5- 8. Reach the finish before Mario! Mario Circuit. Luigi. Boss. Hit the King Bob- omb with 3 Bob- ombs! Sand Arena*Wario. Drive backward across the spinning bridge! If you fall, you're out! Bowser Castle. Bowser. Get Stars and run over 1. Rocky Wrenches! 0: 5. Airship Fortress. Wario. 6- 3. Collect all 3. SNES Choco Island 2. Yoshi. 6- 4. Destroy all 1. N6. 4 Block Fort. Mario. 6- 5. Drive through all 8 numbered gates in order! GBA Sky Garden. Peach. Perform 1. 4 power- slide turbo boosts in 1 lap! GCN Yoshi Circuit. Yoshi. 6- 7. Collect all 4. Tick- Tock Clock. Toad. 6- 8. Reach the finish before Peach! Peach Gardens**Bowser. Boss. Use Mushroom boosts to hit Chief Chilly and knock him off the stage 3 times! Water Arena*Luigi. Perform 6 power- slide turbo boosts in 1 lap! Rainbow Road. Peach. Reach the finish before Bowser! Bowser Castle. Mario. Complete 2 laps within the time limit! Tick- Tock Clock. DK. 7- 4. Use shells to defeat all 3. Goombas within the time limit! Mario Circuit. Toad. Collect all 2. 0 coins! Wario Stadium. Wario. Drive through all 8 numbered gates in order! Nintendo DSMario. Drive backward and collect all 1. If you hit a burner, you fail! Airship Fortress. Bowser. 7- 8. Break all 1. Fake Items! 1: 0. N6. 4 Banshee Boardwalk. Luigi. Boss. Reach the finish before Wiggler! GCN Mushroom Bridge. Most Wanted Cheats, Codes, Cheat Codes for Game. Cube (GCN)Strategy Guide. Hottest Stuff On Cheat. CC! Hottest Stuff On Cheat. CC! One Stop Shop marker. At the . Note: This code can only be enabled once per career. Burger King Challenge. At the . If you entered the code correctly, a message will appear stating that you have unlocked a . At the main menu, select the . Scroll all the way to the bottom and choose #5. Burger King Challenge. Successfully complete the challenge to be able to use all Junkman parts on cars you have in . Note: Before applying Junkman parts, press A in the performance parts place to get them as high as they can go, then apply Junkman to each part. By doing this, it gives better stat raises. Castrol Syntec Ford GTAt the . Have a saved game file from Need For Speed: Underground 2 on your memory card to get an extra $1. Career mode after the prologue. Easy money. Find an easy race such as a drag or something short that you can win quickly. Win the race and get the money. Go back to the safe house and start the race again. Win the race to get the same amount of money again. Repeat this process as much as desired. This is quite useful when you need that extra bit of power to defeat a Blacklist Rival, but don't have the money for a better car or parts. Defeat one of the opponents on the blacklist. You will get two marks to use on several different things. Do not use them on the Uniques early in the game. Instead, use them on the middle or the left . They should usually come out to either a large cash bonus or the opponent's pink slip. Easy upgrades. Before you can do anything, you must win the Burger King Challenge. Once you win it, you will unlock all unique parts (also called Junkman parts). Get any car and put all the parts on it except performance. Once you have your car the way you desire, go to the performance shop. Max out your car, then put the Junkman parts on. Max out your car again. Then put on the Junkman parts again. Your car should be fully upgraded now. Easy bounty. Get some cops to chase you, then go to the bus stop. Get on top of the buses and make sure that the front of the car is at the edge of the last bus so that the cops can see you and do not lose you. Keep looking behind you, because the cops will sometimes find a way on top of the buses. When they do get on the buses, just reverse as soon as you see them coming and push them off. Only one cop car will come on top of the bus. Do this for as long as desired. When you want to lose them, just reverse, park in the middle of the buses, and wait until your Cool Down bar fills. The cops will also drive crazy and crash into themselves, giving you extra bounty and bring up your rap sheet rankings on police vehicles immobilized and police vehicles involved. Getting the most money when selling your car. When you sell a car, you will only get half of its list value; however, there is a trick that works well for Pinkslips that you have won and no longer want. Take your car to the shop, then go to the parts area. Go into the body kit, spoiler, hood, rims, and roof air areas and set everything to stock. When you check out, you will see anywhere from $1,0. Pinkslip car you are stripping. Do not try this with performance parts. The shop will charge you money for downgrading. Once you have stripped your car of all accessories, leave and go to your safe house. Sell the car, and you will have made a lot of money on the side. Do this every time you intend to sell any car. Quick start. Get a perfect launch on your tachometer when launching from the start line to get a boost. When the needle turns blue drop the clutch and hold on. Nitrous and grip. Hitting nitrous torques the chassis back, giving the rear tires immensely more weight under the new acceleration. The end effect is that you will go straight. If your tail is sliding out or you are about to spin out of control, hit your nitrous to get straighten out. This is a great trick in combination with Speedbreaker. With the correct timing, you can take most corners at any speed. Nitrous boosting. It is critical when you get past Blacklist Member #6 to use your nitrous wisely and strategically. Instead of just holding Nitrous in desperation to get ahead, press and release it when the tachometer is about to shift to the next gear. Upon the next gear shift, continue pressing Nitrous until the next upcoming gear shift. This is a great way to cut time off your race. Avoid and remove strikes. After getting busted and taking a strike, turn off the system the next time you get pulled over. Resume the game and those strikes will be removed. Avoiding impound strikes. If you get busted, during the scene when the cops are wrestling you to the ground, disconnect the controller then reconnect it and you will be at the pause screen. Then, jump to safe house to not get an impound strike. Avoiding police. Go to the bus terminal with any Heat Level. Normally you would go left or right to take the jump or drive up the middle to take the shortcut. Instead of using the ramps to jump, stop at the apex of the ramp, then turn and drive in the middle of the walkway. Stop there and wait. The cops will not come up the ramp after you if you are in the middle of the walkway. No matter what the Heat Level, the cops will not get you and they will eventually drive away. When completing a race, if the police radio in the car you are driving and you do not want to run from them, press Down and choose another race. Alternately, you may also jump to your safe house (must be done before you are seen or the pursuit begins). If not, you must drive to it yourself in Cool Down mode. To jump to the safe house, pause the game and press Right until seen. Additionally, upon reaching level 4 (Most Wanted) there will be a lot of police chasing you. At this level, cops are excellent at boxing you in. If you cannot move forward, use reverse for a couple of seconds to get away from the block; spin your car around and get out of there. The best way to escape the police is to evade long enough to get into Cool Down mode, then find a hiding spot. By sticking to the cities you will find lots of Cool Down spots to sit and hide your car until the heat is off. This is also a good way to avoid helicopters which appear if your reach level 4 on your map. Another good method is to run into the triangles on your map, which mark places where you can ram into shops and other roadside items to disable the cops. Highways are good places to get blockades and strike strips which are challenges for milestones. Additionally, never respawn your car in a pursuit, as the police will always catch you. An easy way to get away from cops at high wanted levels is to find the baseball field. Look on the map for a small triangle towards the top left. Use highways in a circle around the field to achieve your missions. Once you have gained enough bounty, city damage, roadblocks, etc., drive through an entrance to the baseball field, hitting the pursuit breaker on the way in. Make sure that you slow down some before hitting the breaker so that it does not send you through the other side of the field. Once you make it in the field, stay there and wait out the Cool Down period. The cops should be off of you and will not be able to find you. This works almost all the time to get rid of the cops. Just driving through random blockers rarely works when you are at wanted levels 4 and 5. Levels of police action. The various levels of police action are as follows: Heat Level 1: Marked patrol cars and cruisers. They mostly chase and try to run you off the road. If you have a quick car, they are not hard to get away from. Heat Level 2: Unmarked patrol cars and cruisers, roadblocks. The police mainly try to ram you off the road and setup roadblocks. Avoid roadblocks by doing an emergency brake lock U- turn or go through them. You can get through by ramming the cars on either end of the roadblock or by going through a weak point like the sawhorse or a gap between the cars. Use Speedbreaker to see the weak point in the roadblocks and use nitrous to ram straight through. Some road blocks will not extend all the way across the road - - you can go through where they have not placed a car. Heat Level 3: Marked GTO (Monaro) police cars, marked 4. WDs (Rhinos), rolling road blocks, roadblocks. These are quicker and you need to use objects to knock down in front of them to disable them. Lead the chase with these vehicles through the cities to use knock down points (for example, the giant donut sign, etc.) to disable the vehicles and end the chase. Then, find somewhere to hide when you hit Cool Down mode. Listen for the call over the police radio. You can usually see these coming on your map or on the road ahead. Depending on which car you have, you can get away with ramming them head on. Otherwise, just use Speedbreaker again to change lanes before they ram you. Heat Level 4: Unmarked GTO (Monaro) police cars, helicopters, spike strips. The unmarked GTOs (Monaros) usually chase in packs and are very hard to avoid. They will try to box you in by surrounding the car from the front and back and slamming the brakes to take away any room you have to escape. Avoid this by staying ahead and using the same tactics used in level 3. For the helicopters, use tunnels and underground parking lots to escape from them. When they spot you, they can radio the police to your location. Spike strips are set up usually on main roads and highways. You can see them on the map when you see only one vehicle over to left of the road not driving (i. Aim for the police car and use nitrous to ram it and get away. If you hit the spike strip you will get caught. Heat Level 5: You will not reach this level until you are at Blacklist #3. When you reach this level, all the best and toughest police come out. The helicopters get more aggressive, there are more spikes, and more belts are called in on you. You must also deal with . Cross and his team will apprehend you at all cost. Atlas Team - Atlas Holdings Principals, Operating Partners. Andrew M. Bursky – Managing Partner. Mr. Bursky has been Managing Partner of Atlas Holdings LLC since its inception in January 2. From June 1. 99. 9 to April 2. Andy was a Co- Managing Partner of Pegasus Capital Advisors, L. P. Andy joined Pegasus in 1. Interlaken Capital, Inc. Andy was a co- founder and the Senior Managing Director of Interlaken. While at Interlaken, Andy was responsible for all investments and business development activities, with a primary focus on industrial manufacturing, business services, financial services and distribution. Andy serves as a Trustee of the Eisenhower Fellowships and Washington University in St.
Louis and on the Executive Board of No Labels. In addition, Andy currently serves on the Board of Managers for a number of Atlas portfolio companies. Andy is a graduate of Washington University in St. Louis and Harvard Business School. Timothy J. Fazio – Managing Partner. Mr. Fazio has been Managing Partner of Atlas Holdings LLC since its inception in January of 2. He and Andy have worked closely together for more than 1. Learn more about each of Atlas Holdings' Principals and Operating Partners. From June 1. 99. 9 to January 2. Tim was Principal and Vice President at Pegasus Capital Advisors, L. P., a private investment partnership with approximately $2 billion of capital under management, focusing on control investments in middle- market companies at points of stress or significant change. Prior to joining Pegasus, Tim was a Vice President at Interlaken Capital, Inc., a private equity concern focusing on contrarian style, value- oriented investments in middle- market companies. Tim currently serves on the Board of Managers for a number of Atlas portfolio companies. Tim is a graduate of the College of Arts and Sciences and the Wharton School of Business at the University of Pennsylvania. Jobs: one search. Indeed.com job search. Find millions of jobs from thousands of job boards, newspapers, classifieds and company websites on indeed.com. Jawahar Navodaya Vidyalayas Admission 2017 of CLASS 6,9, VI, IX, Eligibility, Procedure and Application Form. Top private medical colleges in India 2017, List, top 10, 20, 50, 100 best ranking private medical college in India, Karnataka, Tamilnadu, Maharashtra, Mumbai, Delhi. Placement Point a leading website for job placement, jobs, hot jobs, job listing, online jobs, job opportunity vacancies, consultancy, job search engine, naukri in. Sam G. Astor – Partner. Mr. Astor joined Atlas in 2. Partner. Sam has led the formation, financing and oversight of several Atlas portfolio companies and has been involved in the evaluation and analysis of numerous businesses and transaction opportunities. Sam serves on the Board of Managers of Erickson Construction and Novipax. Astor is a graduate of Wesleyan University. Daniel E. Cromie – Partner. Mr. Cromie joined Atlas in 2. Partner. Dan has approximately 1. Andy and Tim. Dan serves on the Board of Managers of Aludium, Bridgewell Resources LLC, Capital Equipment Resources LLC, Erickson Framing Holdings LLC, Phoenix Industrial Services LLC, Red. Built LLC and Soundview Paper LLC. Prior to joining Atlas, Dan served as a consultant for the Commodity Operations Group of Goldman Sachs in a variety of capacities including as a member of the development team of an integrated fixed income, currency and commodities operations system. Concurrently, Dan toured the country as a professional musician. Prior to his professional music career, Dan was a Senior Analyst at Interlaken. Dan is a graduate of the University of Pennsylvania. Edward J. Fletcher – Partner. Mr. Fletcher joined Atlas in 2. Partner. Prior to joining Atlas, Ed served as Vice President and Chief Financial Officer of Wood Resources LLC, an Atlas platform company. Before that, Ed was Senior Vice President and Chief Financial Officer of a publicly- traded wireless information and communication services company, where he had oversight and responsibility for all financial aspects of the organization. He began his career in 1. Ernst & Young LLP (. Ed serves on the Board of Managers of Banker Steel, Detroit Renewable Energy LLC, Finch Paper Holdings LLC, Merchants Metals LLC, New Wood Resources LLC and Veritas Steel LLC. He is also on the Advisory Board for Twin Rivers Paper Company. Thank you for your interest in evaluating Fujitsu's translation software. Crisil Rating Rationales - Access CRISIL Ratings Rationales by date-wise, sector-wise or company-wise in a date-range, CRISIL ratings rationales can access 2 years data. Ed is a graduate of Fairfield University and has received professional certifications as a Public Accountant in the State of New York and as a Fraud Examiner. Jacob D. Hudson – Partner. Mr. Hudson joined Atlas in 2. Partner. During his career with Atlas, Jake has led the evaluation and execution of numerous transaction opportunities as well as the formation, financing and oversight of several Atlas portfolio companies. Jake serves on the Board of Managers of Atlas AGI Holdings LLC, Atlas AGI Holdings (Cayman) LP, ACR II Motus Integrated Technologies Co. Jake is a graduate of Wesleyan University. Philip E. Schuch – Partner. Mr. Schuch joined Atlas in 2. Partner. Prior to joining Atlas, Phil was employed at E& Y for over 1. Transaction Support Group, participating in over 1. At E& Y, he had active participation in company financings and significant involvement in fraud/litigation engagements, including numerous projects involving the United States Department of Justice. Phil serves on the Board of Managers of Atlas AGI Holdings (Cayman) LP, AGI Global Holdings Co. Phil is a graduate of West Virginia University and a Certified Public Accountant. Jerome E. Lay – Principal. Mr. Lay joined Atlas in 2. Principal. Jerome has participated in the formation, financing and oversight of several Atlas portfolio companies and has led the evaluation and analysis of numerous opportunities. Jerome serves on the Board of Managers of Novipax and ASG. Jerome is a graduate of Washington University in St. Louis. Michael W. Sher – Principal. Mr. Sher joined Atlas in 2. Prior to joining Atlas, Michael served as a Research Associate at Sanford C. Bernstein & Co. Michael has participated in the formation, financing and oversight of several Atlas portfolio companies and has led the evaluation and analysis of numerous opportunities. Michael serves on the Board of Managers of Aludium and Iconex and is on the Advisory Board for Twin Rivers Paper Company. In addition, Michael serves on the Rising Leaders Council of New York Cares, New York City’s largest volunteer management organization. Michael is a graduate of Washington University in St. Louis. Jason Squire – Principal. Mr. Squire joined Atlas in 2. Prior to joining Atlas, Jason was a member of the Financial Institutions Investment Banking Group at J. P. Morgan, where he executed a variety of M& A and capital- raising assignments. Jason has participated in the formation, financing and oversight of several Atlas portfolio companies and has led the evaluation and analysis of numerous opportunities. Jason serves on the Board of Managers of Banker Steel, Merchants Metals, Tecumseh, and Veritas Steel. Jason is a graduate of Washington University in St. Louis. David A. Filippelli – Principal – Public Affairs and Communications. Mr. Filippelli joined Atlas in 2. Principal – Public Affairs and Communications. David manages the public affairs and strategic communications functions at Atlas. He brings over 1. Atlas and its portfolio companies, having served in senior roles in both the public and private sectors. Prior to joining Atlas, he served as the Chairman of the governmental affairs practice of Gibbons P. C. In this role, he managed a team of consultants and served as lead public affairs advisor to several high- profile enterprises, including one of the world's largest hospitality companies, several integrated health systems, large regional food retailers,and a leading consumer products manufacturer. Much of his work focused on driving business growth through the successful pursuit of business incentives and public funding at the state and federal level. Before entering the private sector, David served for several years as legislative and communications director to a Member of Congress currently serving on the House Ways and Means Committee. He is a graduate of Fairfield University and American University's Washington College of Law. Cheri F. Reeve – Chief Financial Officer. Ms. Reeve joined Atlas in 2. Chief Financial Officer. Prior to joining Atlas, Cheri was employed at Commonfund for over 1. Controller for the firm's real estate group. At Commonfund, Cheri was responsible for the accounting and reporting for the real estate funds and participated in asset and debt valuation. Cheri is a graduate of the University of Wisconsin and Fairfield University. Neil Mahajan – Vice President. Mr. Mahajan joined Atlas in 2. Prior to joining Atlas, Neil served as a Vice President at Avenue Capital Group, a hedge fund firm focusing on distressed securities. From July 2. 00. 8 to June 2. Neil served as an Analyst at Peter J. Solomon Company, an investment banking advisory firm, where he focused on Restructuring and M& A assignments. Neil is a graduate of Brown University. Michael P. O’Donnell – Vice President. Mr. O’Donnell joined Atlas in 2. Vice President and Chief Compliance Officer. Prior to joining Atlas, Michael had his own regulatory consulting practice. Before that Michael was a Director and Senior Counsel for a specialty finance fund, and a senior member of Belgrade and O’Donnell, P. C., a Chicago law firm focusing on Civil Trial and Appellate Practice. Michael began his professional career as a prosecutor with the Cook County State’s Attorney’s Office in Chicago, Illinois. Troy E. Schirk – Director of Information Systems. Mr. Schirk joined Atlas in 2. Troy has led the implementation of numerous IT transitions and is deeply engaged in information systems assessments during the due diligence process as well as assisting in the planning and implementation of systems separation in the context of corporate carve out transactions. Prior to joining Atlas, Troy was employed by Forest Resources LLC as IT Director, Com. Graphics, Inc. Troy is a graduate of the University of Windsor. Armando Imbrogno – Controller Mr. Imbrogno joined Atlas in 2. Controller. Prior to joining Atlas, Armando was employed at Commonfund for over twelve years in various oversight roles in the real estate and fund accounting groups. At Commonfund, Armando was responsible for fund and investor reporting and compliance, along with the oversight of the outsourced fund accounting function for Commonfund’s marketable and non- marketable funds. Before joining Commonfund, Armando supervised a team of global fund accountants at J. P. Morgan Chase, Global Investor Services. The sequel to popular strategy war game, Castle Wars, Castle Wars 2 is an excellent game that took the foundation built by it's predecessor. Sling Wars 2 Angels Vs Demons Hacked Unblocked Btd5Fighting Games Online. Online fighting games are one of the most played games on internet. They are very interesting and fun to play. In most of these games you have to fight with different enemies and you have to beat them up in order to win the game or to go to the next level where you can fight with even worse enemies. The goal is to fight and to prove that you are the best fighter ever. In some games you will have to fight with one enemy only, in other one you will have to fight with more enemies than one. Use your skills and try to win. When you have a free time and you dont know what to do, you can play this games online. They will help you to change your daily life. Now you have the opportunity to fill your life with excitement and joy. 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Search the world's information, including webpages, images, videos and more. Google has many special features to help you find exactly what you're looking for. If the Moon Landings Were Real, Then Why is NASA Stumped by This? Buck Rogers, Staff Writer. Waking Times. During the cold war era the Soviet Union and the United States were locked in an arms and technology race, each nation wanting to prove their dominance over the other, each striving to be the next reigning superpower in a world still shattered by the second world war. The Soviet’s took the lead when in April of 1. Yuri Gagarin successfully orbited the earth and returned home safely. In May, president John F. Kennedy made his special message to Congress on urgent national needs, declaring America’s intention to send a man to the moon.“I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the earth. No single space project in this period will be more impressive to mankind, or more important for the long- range exploration of space.” - President John F. Kennedy, Address to Congress on Urgent National Needs, May 2. And so we did. In 1. President Nixon, the entire world watched in grainy, black- and- white awe as the . Neil Armstrong planted the American flag in the coarse lifeless dust of the moon, and the space race was over. America victorious. Another thing you should know about recovering old Myspace profiles is that there’s hardly any information left. When Myspace redesigned its site and rebranded as a. Sorry, but the Soviets were doing their own faking; and this big thing with them, the, “cold war,” was another swindle. They were never an enemy. Take a look at this marvelous achievement here: Fast forward 4. One person’s ideas and understanding of our world can swiftly be supplemented by the knowledge of many others, dots are easier to connect, and truth is more freely revealed. Were the Apollo moon landings faked by the government to gain political advantage at a time when it was not technologically possible to land a man on the moon then bring him home safely? Many alternative researchers and skeptics of government and cultural narratives have put together a substantial and rather captivating case that the moon landings were faked with the help of emerging television and film technologies. They posit that the government hired acclaimed film director Stanley Kubrick to stage the landings by creating a convincing movie set in a secret location. Evidence to the support the idea that the video is indeed an elaborate forgery includes anomalies such as the appearance of multiple sources of light in the footage, the flag planted by Armstrong seems to be waving in an environment with no wind, there does not appear to be an impact crater from the lunar landing module, unexplainable objects appear in reflection on helmet visors, the unusual slow- motion effect of the astronauts walking on the lunar surface, the lack of visible stars in the background, and more. The footage is one thing, but many point to the existence of a dangerous concentration of solar and cosmic radiation that surrounds the earth as proof that Apollo never made it to the moon. Between the earth and the moon lie what is known as the Van Allen radiation belts. The main belts extend from an altitude of about 1,0. Most of the particles that form the belts are thought to come from solar wind and other particles by cosmic rays.” –Robert A. Braeunig. In order for the Apollo, or any lunar mission, to be successful, the equipment and crew aboard the spacecraft would have to be adequately shielded from exposure from the intense radiation surrounding planet earth. Robert A. Braeunig, author of Rocket & Space Technology has put together a compelling scientific refutation of the Apollo hoax theory, making the scientific case that the trajectory of the Apollo spacecraft allowed the vessel to avoid the highest concentrations of energy in the torus shaped Van Allen belts which do not fully encircle the earth. With the right trajectory, he purports, it would only be necessary to shield against the possibility of an unexpected increase in solar activity, something Apollo was indeed prepared for. This makes sense and would seem to close the case, but for many the question still remains, especially so in light of the fact that there have since been no more lunar missions, and almost 5. NASA’s Orion mission is apparently just now trying to solve the challenge of the Van Allen belts. In the following video clip a NASA engineer working on the Orion project explains the challenge of bringing a ship and crew into space well above low earth orbit, and beyond the radiation belts. Speaking about their effort he remarks, “we must solve these challenges before we send people through this region of space,” implying that this question had not already been solved by the research and accomplishments of Apollo. We've heard lots of stories of odd coworkers here -- like the one leaving fingernail clippings in a reader's desk, or the one who had problems keeping his. Roland S-50 S-550 S-330 W-30 Sampler - Free Samples - Information - DIY - Links - SCSI2SD - Gotek. The first thing you need to do is stop responding to him. I know it’s hard because he’s talking about something you’re actually interested in, but you. If in the 1. 96. 0’s we were able to successfully overcome the challenge of reaching the moon and beyond, then why is it an issue now? In addition to the questions raised by the Van Allen belts and the footage of the moon landings, there are many other interesting scientific and political anomalies surrounding the authenticity of the Apollo lunar missions. A quick look down this rabbit hole can easily suck you in all the way. For a more comprehensive view of the information supporting the theory that the moon landings were faked, take a look at the following presentation or search online for more resources. And for a reasonable refutation of some of the alternative theories on this, take a look at the work of Robert A. Braeunig. About the Author. Buck Rogers is the earth bound incarnation of that familiar part of our timeless cosmic selves, the rebel within. He is a surfer of ideals and meditates often on the promise of happiness in a world battered by the angry seas of human thoughtlessness. He is a staff writer for Waking. Times. com. Sources: http: //listverse. VABraddose. htmhttp: //www. For permission to re- print this article contact wakingtimes@gmail.
There Ain No Such Thing As Leftover Crack Youtube VideosBurgos began her career as an Instagram butt model. She swiftly climbed the ladder by dating the likes of rapper Drake and others before landing T. I. Like most of T. I.’s side pieces, Burgos is light skinned with long hair and an artificially enhanced butt. My spies tell me that Burgos is only a “temporary” replacement while T. I. Meanwhile, I hear Tiny has moved on with her life after giving T. I. Wait until you see who she’s reportedly dating! Photos by Prince Williams/ATLPics. On Sunday night, rap mogul Gucci Mane and his fianc. A Few other rappers in attendance include Lotto Savage, Peewee Longway, and more. Photos by Prince Williams/ATLPics. Photos by Prince Williams/ATLPics. Biological pigment - Wikipedia. The budgerigar gets its yellow color from a psittacofulvin pigment and its green color from a combination of the same yellow pigment and blue structural color. The blue and white bird in the background lacks the yellow pigment. The dark markings on both birds are due to the black pigment eumelanin. Biological pigments, also known simply as pigments or biochromes. Biological pigments include plant pigments and flower pigments. Many biological structures, such as skin, eyes, feathers, fur and hair contain pigments such as melanin in specialized cells called chromatophores. Pigment color differs from structural color in that it is the same for all viewing angles, whereas structural color is the result of selective reflection or iridescence, usually because of multilayer structures. For example, butterfly wings typically contain structural color, although many butterflies have cells that contain pigment as well. All biological pigments selectively absorb certain wavelengths of light while reflecting others. It is the presence and relative abundance of chlorophyll that gives plants their green color. All land plants and green algae possess two forms of this pigment: chlorophyll a and chlorophyll b. Kelps, diatoms, and other photosynthetic heterokonts contain chlorophyll c instead of b, while red algae possess only chlorophyll a. All chlorophylls serve as the primary means plants use to intercept light in order to fuel photosynthesis. Carotenoids are red, orange, or yellow tetraterpenoids. During the process of photosynthesis, they have functions in light- harvesting (as accessory pigments), in photoprotection (energy dissipation via non- photochemical quenching as well as singlet oxygen scavenging for prevention of photooxidative damage), and also serve as protein structural elements. In higher plants, they also serve as precursors to the plant hormone abscisic acid. Plants, in general, contain six ubiquitous carotenoids: neoxanthin, violaxanthin, antheraxanthin, zeaxanthin, lutein and . View the most recent ACS Editors' Choice articles from Chemistry of Materials. See all Chemistry of Materials ACS Editors' Choice articles. View one new peer-reviewed. The online version of Plant Physiology and Biochemistry at ScienceDirect.com, the world's leading platform for high quality peer-reviewed full-text journals. Lycopene is the red pigment responsible for the color of tomatoes. Other less common carotenoids in plants include lutein epoxide (in many woody species), lactucaxanthin (found in lettuce), and alpha carotene (found in carrots). Algal phototrophs such as dinoflagellates use peridinin as a light harvesting pigment. Fermentation is a metabolic process that converts sugar to acids and gases, or alcohol. It occurs in yeast and bacteria, and also in oxygen-starved muscle cells, as. The Department of Chemistry and Biochemistry hosts seminars, symposia, and supergroup meetings organized by discipline. More information can be found here. Notes : Projects are available in one click download in ZIP format.(WinZip) Projects are available in PDF format inside archive.(Acrobat Reader). The antioxidative activity of a total of 92 phenolic extracts from edible and nonedible plant materials (berries, fruits, vegetables, herbs, cereals, tree materials. While carotenoids can be found complexed within chlorophyll- binding proteins such as the photosynthetic reaction centers and light- harvesting complexes, they also are found within dedicated carotenoid proteins such as the orange carotenoid protein of cyanobacteria. Anthocyanins (literally . They occur in all tissues of higher plants, providing color in leaves, plant stem, roots, flowers, and fruits, though not always in sufficient quantities to be noticeable. Anthocyanins are most visible in the petals of flowers of many species. Like anthocyanins they are water- soluble, but unlike anthocyanins they are synthesized from tyrosine. This class of pigments is found only in the Caryophyllales (including cactus and amaranth), and never co- occur in plants with anthocyanins. These pigments are present throughout the year, but the red pigments, the anthocyanins, are synthesized de novo once roughly half of chlorophyll has been degraded. The amino acids released from degradation of light harvesting complexes are stored all winter in the tree's roots, branches, stems, and trunk until next spring when they are recycled to re. Some animals including fish, amphibians and cephalopods use pigmented chromatophores to provide camouflage that varies to match the background. Pigmentation is used in signalling between animals, such as in courtship and reproductive behavior. For example, some cephalopods use their chromatophores to communicate. The photopigmentrhodopsin intercepts light as the first step in the perception of light. Skin pigments such as melanin may protect tissues from sunburn by ultraviolet radiation. However, some biological structures in animals, such as heme groups that help to carry oxygen in the blood, are colored as a result of their structure. Their color does not have a protective or signalling function. Diseases and conditions. Humans and animals that suffer from albinism are called . The skin is darker than normal, and is characterized by darkened, scaly, dry patches. Melasma is a condition in which dark brown patches of pigment appear on the face, influenced by hormonal changes. When it occurs during a pregnancy, this condition is called the mask of pregnancy. Carotenoproteins are especially common among marine animals. These complexes are responsible for the various colors (red, purple, blue, green, etc.) to these marine invertebrates for mating rituals and camouflage. There are two main types of carotenoproteins: Type A and Type B. Type A has carotenoids (chromogen) which are stoichiometrically associated with a simple protein (glycoprotein). The second type, Type B, has carotenoids which are associated with a lipo protein and is usually less stable. While Type A is commonly found in the surface (shells and skins) of marine invertebrates, Type B is usually in eggs, ovaries, and blood. The colors and characteristic absorption of these carotenoprotein complexes are based upon the chemical binding of the chromogen and the protein subunits. For example, the blue carotenoprotein, linckiacyanin has about 1. Carotenoproteins that are within the photosynthetic structure are more common, but complicated. Pigment- protein complexes that are outside of the photosynthetic system are less common, but have a simpler structure. For example, there are only two of these blue astaxanthin- proteins in the jellyfish, Velella velella, contains only about 1. Astaxanthin’s color is formed by creating complexes with proteins in a certain order. For example, the crustochrin has approximately 2. When the complexes interact by exciton- exciton interaction, it lowers the absorbance maximum, changing the different color pigments. In lobsters, there are various types of astaxanthin- protein complexes present. The first one is crustacyanin (max 6. The second one is crustochrin (max 4. Lastly, the lipoglycoprotein and ovoverdin forms a bright green pigment that is usually present in the outer layers of the carapace and the lobster eggs. The main role of the tetrapyrroles is their connection in the biological oxidation process. Tetrapyrroles have a major role in electron transport and act as a replacement for many enzymes. In addition, they also have a role in the pigmentation of the marine organism's tissues. Melanin. It is produced as the amino acid tyrosine is converted into melanin, which is found in the skin, hair, and eyes. Derived from aerobic oxidation of phenols, they are polymers. There are several different types of melanins considering that they are an aggregate of smaller component molecules, such as nitrogen containing melanins. There are two classes of pigments: black and brown insoluble eumelanins, which are derived from aerobic oxidation of tyrosine in the presence of tyrosinase, and the alkali- soluble phaeomelanins which range from a yellow to red brown color, arising from the deviation of the eumelanin pathway through the intervention of cysteine and/or glutathione. Eumelanins are usually found in the skin and eyes. Several different melanins include melanoprotein (dark brown melanin that is stored in high concentrations in the ink sac of the cuttlefish Sepia Officianalis), echinoidea (found in sand dollars, and the hearts of sea urchins), holothuroidea (found in sea cucumbers), and ophiuroidea (found in brittle and snake stars). These melanins are possibly polymers which arise from the repeated coupling of simple bi- polyfunctional monomdric intermediates, or of high molecular weights. The compounds benzothiazole and tetrahydroisoquinoline ring systems act as UV- absorbing compounds. There are several different types of melanins considering that they are an aggregate of smaller component molecules, such as nitrogen containing melanins. Bioluminescence. This is the chemical reaction in which chemical energy is converted to light energy. It is estimated that 9. Considering that a large proportion of the visible light spectrum is absorbed before reaching the deep sea, most of the emitted light from the sea- animals is blue and green. However, some species may emit a red and infrared light, and there has even been a genus that is found to emit yellow bioluminescence. The organ that is responsible for the emission of bioluminescence is known as photophores. This type is only present in squid and fish, and is used to illuminate their ventral surfaces, which disguise their silhouettes from predators. The uses of the photophores in the sea- animals differ, such as lenses for controlling intensity of color, and the intensity of the light produced. Squids have both photophores and chromatophores which controls both of these intensities. Another thing that is responsible for the emission of bioluminescence, which is evident in the bursts of light that jellyfish emit, start with a luciferin (a photogen) and ends with the light emitter (a photagogikon.) Luciferin, luciferase, salt, and oxygen react and combine to create a single unit called photo- proteins, which can produce light when reacted with another molecule such as Ca+. Jellyfish use this as a defense mechanism; when a smaller predator is attempting to devour a jellyfish, it will flash its lights, which would therefore lure a larger predator and chase the smaller predator away. It is also used as mating behavior. In reef- building coral and sea anemones, they fluoresce; light is absorbed at one wavelength, and re- emitted at another. These pigments may act as natural sunscreens, aid in photosynthesis, serve as warning coloration, attract mates, warn rivals, or confuse predators. Chromatophores. They are primarily used for quick environmental adaptation for camouflaging. |